Thursday, August 21, 2008
Download printable Awards Instructions as a Microsoft Word document.
Fill out online Awards Application for Training's Technology in Action Awards.

Award Application Instructions

The purpose of the Training Technology in Action Awards is to recognize outstanding achievement at the intersection of strategic learning and innovative learning technologies.

The program is held annually. An outstanding “Project of the Year” recognition will be awarded in each of the six categories. Winners in each category will be notified at the end of September and recognized at an awards program to be held Tuesday, November 11, from 8 - 9 p.m. during Training magazine's Technology In Action conference-within-a-conference, as part of DevLearn 2008 at the Fairmont Hotel in San Jose, CA.

One overall winner chosen from the six category winners also will be revealed during the awards program.

To apply for this year's awards program, follow the three simple steps below:

Step 1 : Select a category for your entry. This year’s categories (see definitions below) include:

  • Blended Learning & Performance
  • Electronic Performance Support Mobile & Workplace Learning
  • Informal Learning
  • Knowledge Management
  • Learning Content Management
  • Simulations & Serious Games
Step 1 : Click here to fill out an official online Awards Application (You may return to your application as often as you like until the deadline, August 1, 2008, to complete it or make changes).

Step 1 : Pay a $99 entry fee for each application at the registration fee page at: http://www.seeuthere.com/register/m2c4f7-458270692424

Additional Rules and Information

• You must stay within designated word count limits.

• You may designate certain answers as Not For Publication (NFP) if you wish. We encourage you to use this option sparingly, because one of the benefits of this awards program is the dissemination of information, methods, and best practices to the wider training community. To mark an item as off-limits for publication, simply append the answer with the letters NFP.

• Entry forms can be filled out by the end-user organization, technology provider, third-party integrator, or anyone else associated with the project; however, the main organization listed must be the end-user, and the application must be submitted with full knowledge and permission from the organization.

• Do not submit support materials in hard copy, via e-mail, or on CD-ROM. Instead, please provide a link to online courses, demonstrations, or screen shots stored on your Website. If this is not possible, please upload the demo or screen shots to our ftp site:

ftp://ftp.production.nielsenbusinessmedia.com
user: NBM_TRA
password: NBMuser01

Note on the application that you have uploaded the materials to the ftp site so the judges know to look for them.

Terms and Conditions

By submitting an application for the Training Technology in Action Awards program, you give Training magazine and its research/awards partners permission to publish any information not marked NFP (Not For Publication) and to use the data in any presentation, published case study, or for award program promotional purposes.

Categories

The following list describes the types of entries we are looking for in each category. There is no preconceived notion of what defines a Project of the Year in each category; however, we want to make sure we are judging projects that are similar in purpose.

Blended Learning & Performance: How have you delivered learning in different modalities to reach potential learners in different ways, met instructional needs by selecting the right delivery method for different types of content, and optimized your learning delivery through creative blended learning techniques (keeping in mind that we are looking for innovative solutions, not just a training program with online and classroom components)? Also, what technologies did you bring together to make this happen?

Electronic Performance Support Mobile & Workplace Learning: This category deals with learning that has been moved closer to the point of performance in the form of an electronic performance support system (EPSS) and embedded learning, creating learning for deployment on devices used in the field (i.e., mobile devices), and any other innovation you've used to bring learning squarely into the workplace setting. What types of technologies enable such a transition?

Informal Learning: By definition, informal learning is something that takes place without being controlled by the training and learning staff. If that's true, do we even have a role in creating informal learning or informal learning environments? You tell us. Please submit projects in this category that demonstrate best practices in support of informal learning, short of converting everything to structured/formal learning.

Knowledge Management (KM): The KM practice runs parallel to structured learning programs. Many learning professionals are trying to figure out how to leverage its use better for learning purposes. From an organizational perspective, how do you better align owners of content housed in a KM system with learning?

Learning Content Management: The promise of reusable learning objects has been around for several years now, but there are only a handful of outstanding case studies and examples that fully leverage the concept of learning content management. Does your project bring new light to what's possible in this area? If so, please tell us what you did to make reusability and repurposability a reality.

Simulations & Serious Games: Learning professionals are always asking about the ROI for using simulations and games both from an efficiency and learning gain perspective. Do you have a project that sheds new light on leveraging technology to teach soft skills or how to run a simulated business, for example? Show us how to create simulations and games with greater efficiency and share results that demonstrate it is worth the effort.

Judging Criteria

Each entry will be judged by a panel of industry experts and Training magazine editors, using the following criteria:

1. Purpose and Vision. This project-of-the-year entry clearly articulates problem space and acknowledges business drivers. Project goals are clearly stated with desired, measurable outcomes (we knew what we wanted to accomplish before we engaged in the project).

2. Technology Choice(s). The right tool(s) for the right job(s), selected with purpose and according to the vision.

3. Alignment with Learning Strategy. There is a clear alignment among people, process, and technologies to meet instructional and business issues.

4. Implementation Excellence. Time frames, staffing issues, phased implementation, etc., are well orchestrated.

5. Innovation. The approach mixes common industry best practice approaches with innovative adaptation to meet needs.

6. Efficiency and/or Business Improvements. The project resulted in outstanding internal efficiencies and/or had a direct impact on the bottom line.

7. Learning Impact/Results. The project resulted in real learning results. NOTE: This is the most heavily weighted criterion. Applicants MUST detail real, measurable results.

Contact Us

Lorri Freifeld
Editor-in-Chief, Training
E-mail: Lorri.Freifeld@nielsen.com
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